Showing posts with label Song of Blades and Heroes. Show all posts
Showing posts with label Song of Blades and Heroes. Show all posts

Saturday, July 19, 2014

Clearing Out More Reaper Metals

It has been a busy week for me and I've not done much on my various projects. What I have been doing is cleaning out a bag of Reaper metal fantasy models that have been hanging around for a while. Not much to write home about, but here they are.

These are "vampire thralls" or something similar. Not a lot of detail on these models but they look suitably undead and evil. They come two to a pack.


Then I had a couple of crossbowmen, a model type not represented in my fantasy collection. So I put them on the painting table this week. These are much more detailed. The female is a Werner Klocke scuplt, and like all of his stuff it looks great. I'm not sure my paint job did it justice.


So there you have it. I also painted a giant snake but forgot to take a picture. It's really nothing to speak of anyway.

Up next are modern zombies, a whole new genre for me!

Saturday, September 29, 2012

Four More

I've been more active at my painting table this week, and I've got a lot done.  Here are four more models that I completed.  But in all honesty, one of the models I did weeks ago and haven't gotten around to taking a picture of it. So I painted three more, and photographed four. 

These are all Reaper models, the monsters are from the Bones line and the Viking is from Dark Heavens Legends. These pictures are okay, but not that good. Since they're not for a major project I'm not going to retake them. You can get an idea of what they're like, though the colors are a little off.

Here's a minotaur I plan to add to my Song of Blades and Heroes beastman warband. I really like this model. I wanted to make him dark but not black, which proved harder than I thought. He either looked like a primer-covered model or came out too light. Here's what I ended up with:


Next is a so-called "cave troll." I guess that's what I'll use him for. He has a nice rocky texture to his back. I painted his hair green, like moss, but it's not too obvious in these pictures. Also, his skin tone is a little bluish and not as gray as these pictures make it seem.

The last Bones model is a werewolf. I'll eventually use this one in Empire of the Dead, but he can fit into a lot of different lists.

Finally, I played a game of Saga and really enjoyed it. So I picked up a special model for my Viking leader.  Meet Gunther One-Eye:


I liked this model and the name that I came up with for him (he's missing an eye, which I clumsily left out of the picture). In fact, I gave him a small part in my next Viking novel (which should hopefully be published end of year or early 2013).

So that's it for now. I'll probably "go dark" for a bit while I wait for my WW2 US riflemen to arrive. I'm expanding my 28mm WW2 collection so I can get in larger games of Bolt Action.

Thursday, April 26, 2012

Beastman Warband

At the same time I picked up the Dark Elves I mentioned in a prior post, I also picked up some GW Beastmen at a great price.  I think this collection represents the contents of the old boxes, where you got 10 Ungors and 8 Gors in one box.  Things were so much better "back then."

The collection also came with a minotaur to add some punch.  I'd like to say the new GW minotaurs look great.  But unfortunately all I can say is that they don't look great.  So I'm glad I got this one.  I'll add one more minotaur to this list, maybe one of those cool Avatars of War models.  Also, I think there are two metal Bestigors from the Mordheim line in the collection as well.

Anyway, here's the gang all ready to march out and start some mayhem.


I'm really enjoying putting these small bands together.  Though I haven't played a fantasy skirmish game in a while, I'm feeling quite prepared in case one should suddenly break out.

Tuesday, March 27, 2012

More of Reaper Bones

Just a short update today.  I took some pictures of the rest of the models that I purchased from the Reaper Bones line.  I really liked working with these models, and I think they came out nice.  I found that paint beaded up on some of the flat surfaces when painting unprimed. So I primed the ogre model, and everything went great.

Here are the Bones models.


I picked up a normal, metal Drow model to complete my guards for the Drow queen.  This model wins the prize for impractical armor.  I think the Drow would poke out her eye whenever she looked down.

There you have it.  I've got a bunch of fantasy items on the workbench now.  So that's where I'll be focusing.  After that, I think I'll have to switch things up again.

Friday, March 2, 2012

More Fantasy

With no major projects lined up, I've been digging into my bag of unpainted Reaper miniatures.  I went a little crazy after discovering Song of Blades and Heroes last summer.  I picked up a lot of models for various warband ideas.  I'm just now getting to them.   Here's what I completed.

First up are my Centaurs.  Centaurs seem under-represented in most fantasy games, at least in skirmish games.  I saw that SBH had rules for them and thought they'd mix with my Elves.  As I consider things, I don't know if Elves and Centaurs are good allies.  But I imagine Centaurs to be neutral and they can fit in with anything.



These are all Reaper Warlord line models.  It really ticks me off that they do not scale together despite being the same company and line.

The middle guy is gigantic next to the other two.  Fortunately, as a non-human, all sorts of sizes can be justified.  I imagined him as the leader/elder/king of the little group.  So he's the biggest.  I even gave him gray streaked hair for extra nobility.  (I've been telling my wife that my gray streaks make me look distinguished.  Not sure she buys that.) 

I think Reaper makes another Centaur or two, and I'll pick those up someday. A word of warning, Reaper's Zodiac models are tiny.  I picked up Sagittarius as another Centaur and it couldn't even pass as a young one.

Here are a few others I picked up because I liked the models.  I'll start with the excellent Talarand model.

 He will make a good evil warrior or chaos warrior.  He was a ton of fun to paint and I've wanted this model for years.  I just decided to get him this time around.

Next are a few Dark Elves.  I painted them as Drow. I see so many pure white skinned Dark Elves that I miss the true Drow that they are modeled after.  If ever get any other Dark Elf models, they'll be painted this way.  First up is what I'm calling the "Queen's Champion."



I like the wiry but deadly look of this model.  Of course he wouldn't be much of a Queen's Champion without a queen.  So  here she is.

This model is an absolutely gorgeous sculpt.  Surprisingly it came as a three part model, which ticked me off.  I hate fiddling with small bits.  But the model has a nice flow to the design.  I enjoyed painting the queen and love her commanding "come here, slave" pose.

Reaper makes a lot of nice looking Drow models. I'll definitely pick up more and make a complete Drow warband. 

Even if I haven't played SBH in 4-5 months, I really enjoy creating and painting these warbands.  It's a lot of fun, and not a lot of models are required.  If you haven't checked out the game, it is an excellent fantasy skirmish game that is good for quick games with friends.  Go to Ganesha Games to check them out.

You'll also notice I started mounting models on round bases.  While I have almost all fantasy models on square bases, I've decided to mount everything on rounds from now on.  It just makes sense, since I will use them for skirmish games and not "army based" games.  While that means I'll have a mix of rounds and squares on the table, I'm not too worried. One day the rounds will outnumber the squares!

Sunday, January 29, 2012

Elves of Another Kind

This week I finally took the plunge into my bag of unpainted lead and came up with a ton of Reaper miniatures that I've been intending to paint.  These models were to be my Elven warband for Song of Blades and Heroes.  I was originally going to model them after World of Warcraft's Silverwing Sentinels.  The Sentinels are supposed to have all female Elves as their warriors.  But that was about as far as I got. Once I realized how much conversion would be needed to make them look like "WoW standard" I gave up the idea.

Despite the number of figures I painted this week, it really was not too difficult to complete.  I kept to basic color schemes an kept the word "forest" in mind as I worked.  That solved most color choice problems.  The rest was just slinging paint.  Here's what I got done.

These are both female, but not sure if they're Elves.  The left one is a ranger type, while the other is an obvious rogue.  I kept the rogue in really dark colors, since she's supposedly stealthy. I gave her an accent of dark green to tie her into the rest of the elves. You can't see it too well in this picture.

Here are a couple of Brittany Spears wanna-be elves.  The left is a Pathfinder mini and the right is from Warlord.  These two lines scale well together, at least for elves.  But the Dark Heavens models don't fit so well.

Another Ranger type to the left, while the elf on the right is the closest I came to World of Warcraft types.  She closely resembles a Blood Elf, though lacks the gigantic ears.  I know Blood Elves have nothing to do with Silverwing Sentinels.  But at this point I didn't care.

So here's something different.  I picked the model on the left because of her gigantic chest.  Is that wrong?  I thought I could work her into the list as a forest nymph or fauna of sorts. She is supposed to be a Hellborn warrior, according to Reaper.  Next to her is the standard caster elf.  I really liked the way she came out.  I also picked different colors to break up the incessant green of everything else.


On the left we have the iconic rogue figure from the Pathfinder line.  Next to her is the only "dude" in the group.  I picked this model because I really liked the way it looked.  You can't see it at this angle, but he wearing chain mail under his surcoat. 


Back when I thought this was going to be a Silverwing Sentinel force, I picked up this model to make a Frostsaber tiger.  I still liked it enough to include it as a part of the list.  It will pair nicely with one of the bow armed models.

That's what I got painted this week.  There are a few other models for this SBH list that I painted earlier but didn't document. Now I present those below.
 The left model is from the Warlord line, a paladin type.  She's human and doesn't really fit the warband theme.  I liked the pose, though, so I got it anyway.  The right model is another elf.  I painted her clothing in very light tans and beige colors.  It almost looks like she's wearing nothing.  But she does actually have some clothes, more like lingerie really.

Finally, I picked up an Avatars of War vampiress model to lead my undead warband.  I painted this one a while ago, too.  Despite the awesome look of the model online, I was unimpressed with what I actually got.  There was a disfiguring mold line or some sort of defect that ruined her face.  She does not scale well with any of my other models.  It was just a huge disappointment.  I painted her anyway, and tried to do what I could with her ruined face.  Overall, it's not too bad; but the scale problem is so obvious that I can't really use the model.


That's all for now.  I really love painting these Reaper minis.  I love fantasy more than any other genre, and working on these models has me wishing I had more.  I do have some centaurs I picked up to go with the elves.  Maybe I'll work on those next.

Sunday, September 4, 2011

Evil Dead!

Why I'm not as productive as I used to be
Miniature painting this week has been a slow affair, very hit or miss.  I'm learning what it means to have a child involved with high school sports.  Combined with ever lengthening work days, free time is not what it was a few short weeks ago.  But I'm still plugging away, this week setting my goals on easy to do items.  Hence, I worked on completing my undead warband for Song of Blades and Heroes.  Check out the sweet zombie action.

These are Reaper zombies.  They come three to a pack.  I really liked the looks of them, particularly the female model.  Her back foot has come off and she's pitching forward.  The zombie in the middle is ripped across the midsection and his spine has popped out his back.  I can empathize with that, sitting in an office chair all day.

Next up is a Reaper ghoul from the Warlord line.
He's a little bit on the small side for me.  I painted him along with the three zombies all in one go.  He's  a pretty cool looking model.  I debated skin tones, and then just settled on the sickly green thing.  It works.

I have a vampire leading my undead warband.  I wanted to show the vampire's traditional hold over wolves, bats, and vermin in my list.  So here are a few additions to reflect that.

These are Reaper rat swarms that come two per package.  The picture came out like crap and I'm too lazy to retake it.  Since it's just a jumble of pink tails, rat bodies, and beady red eyes, I figured there's not much worth looking at here.  Moving along.....

These are Reaper's Dire Wolves, also two per package.  These look really nice, and even better in person.  The fur texture is really right on and the faces are nicely sculpted.  Also, since these are dire wolves, they stand fairly high.  They come up to about shoulder height of a man-sized model.  I'm tempted to model more of these and add in some wolves for an all animal warband.

So that was all I got done this week.  I was glad to complete the undead warband, and put these guys on the table tonight for a play test.  I actually wrangled my son into pushing the models around for a bit, which was a nice change of pace from solo gaming SBH.  He played Dwarfs, which are insanely over-powered in SBH.  At least I think they are.

I learned that painting up zombies was a waste of time.  At Q6+ they never activate.  Mine just stood at the starting line and never moved.  Though, for 7pts each, they are a cheap way to keep your army from breaking.  Just hide them out of sight and never activate them.  Cheesy? Why I agree!  The rest of my undead flew around causing terror that the dwarfs laughed off.  Then all my guys died for real this time.

We played a Legions of Middle Earth scenario, Seize the Prize, which worked great in this format.  My rat swarms actually unearthed the prize and got it off the board.  So it was a minor victory for the Undead.  I'll have to re-think this list, or stop playing against dwarfs!  Anyway, that's all for now.

Monday, August 1, 2011

The Rest of Them

As I promised in my last post, I've taken photos of the rest of my undead warband for SBH.  They are all Reaper miniatures.  I really like Reaper models and plan to collect a lot more of these.  In fact, I'll admit I snapped up a bunch more, maybe too many more.  I was planning an all Elf warband, themed on World of Warcraft's Silverwing Sentinels.  Now I'm not so sure I want to do that.  The models don't fit the look too well (other than being female) and would require some sculpting to get right.  Anyway, I'm getting off topic.

This is a Warlord model, something called a spell effect.  I thought it would make a nice undead spirit of some sort, maybe a wraith.  It had options for a big sword or just the hands.  I thought the sword look out of place on the model.
This is the Reaper of Death model.  I got him because he looks cool, though I'm not sure what game purpose I have for him.  I'm open to suggestions.  I guess I could go for "Grim Reaper" but that's too obvious and a little over powered for a small skirmish game!

As soon a I saw this model I thought of Lady Death. She doesn't have the big hair, but has all the other "big" that we love about Lady Death.  I tried to capture her vibe with dark purples and white flesh.  Reaper calls this model "Eldessa, Necromancer" but I plan on running her as a vampire. 

So those are the models, though not all might make the cut into the final warband.  I planned on doing a traditional vampire group, one main vampire, a few lesser ones, rat and bat swarms and wolves.  I could then fill it in with human servants, ghouls most likely.  I don't have those models yet, but maybe I'll get around to it one day. 

Also, for those who are curious, Warlord and Dark Heavens lines from Reaper do not mix well.  There's a big size difference, causing me to have to leave aside other Reaper models I wanted for this warband.  It irks me that they can't keep the scale consistent.  You'd think they'd want people to buy more of their models rather than go elsewhere like I had to.  

Thursday, July 28, 2011

Just Because

Things have tapered off for me now that my family is back.  Demands of family life and work.... you know the whole story.  However, I've kept some side projects going nonetheless.  I've got a collection of Reaper miniatures that I bought years ago "just because."  Sometimes it's good to paint things for no other purpose than to enjoy the process.  I do have ulterior motives, however.  I'm planning on using these models for my Song of Blades and Heroes war bands.

Here is Reaper's Darkrasp model from the Dark Heavens Legends line.  I got him a long time ago because I thought he looked cool.  Despite the happy green lawn surrounding him, I think he came out looking evil enough.

Next is another Reaper model, Aysa, from the Warlords line.
I got this model when I got the Darkrasp model.  At the time I was thinking she'd make a good Banshee for a WHFB Vampire Counts army.  Though my WHFB dreams are dead, Aysa can still rise from her grave to fill a spot in my undead SBH war band.

This is all for now.  I've painted several more figures, but haven't photographed those yet.  Also on the bench are several terrain pieces.  I've got to get my new game table more terrain than a few trees and a hill.  Before long, I should have some updates regarding those terrain pieces.  Stay tuned.

Thursday, July 14, 2011

Song of Blades and Heroes Battle Report

As promised, here's a battle report on Song of Blades and Heroes (SBH).  I met up with my friend, Mike, last night and we played a 325pt game.  We played a straight up fight between Orcs & Goblins and Dwarfs.  It was a good old fashioned fantasy stand-by that worked well for this game.

So I was interested in making sure we had a good mix of models.  The Orcs weighed in with one Leader, a Shaman, five Orc warriors and four goblin archers.  The Dwarfs suffer from their elite status when it comes to numbers.  They had a leader, rune priest, an Orc slayer, three warriors, and two crossbows.  We marked off a 3' x 3' area and went at it.  I played Orcs and Mike played Dwarfs.  Mike won the roll off and had me go first.

The first few turns of any game with a "kill 'em all" objective is usually filled with lots of movement.  This was no different.  What makes it interesting is rolling for activations.  Due to my low quality on Orcs, I generally never got more than two and often ended my turn early.  If you fail your activations on two or more dice, you pass the turn back to the other side.  Deciding how many dice to throw for activations becomes an interesting "mini game" of risk management.  It starts from the first turn, so you are actively thinking rather than just moving up models.

Here come the Orcs.  You can see that some models were left at the starting zone because of failed activations.  It was sort of a boon later on, as it turns out.  (All of these are iPhone shots.. which are not too good when it comes to minis.  But you get the idea.)
The Dwarfs use the house at the center for cover.  The orcs will try to go around one side, and send some archers to the other side.  Dwarfs move slower, using the small movement stick of 3".  So Orcs have a speed advantage here.  There's an interesting aspect to movement.  You measure from the front of the model base and move up to the back of the model base.  This is stated in the rules, and is different than the standard GW way of things.  So larger based models go faster.  But they can be engaged by more models as a trade off.

Orc shooting is crap.  You dice off using your combat score, which is low for goblins.  So combined with a low quality (meaning fewer activations) and a poor combat, they don't stand many chances to hit.  A Dwarf crossbow dueled with my night goblin almost all game.  Shooting in this game is more effective than LotR but not as deadly as WHFB.  It's about the middle ground, which is nice.

Eventually the first Orc charges up around the house.  Because you move in straight lines, it takes a lot of activations to run around a corner and fight.  I manage to get him into combat, but he doesn't have enough activation to fight.  It's OK, because he can fight when the Dwarf activates.  Besides, I was hoping to bring up some help.  I had contacted the Orc Slayer, which is lethal vs Orcs (not Goblins!).  This means as long as he wins combat, he will kill any Orc.  So this guy was a priority target!
But the dice gods were against me.  I had plenty of models to come up to help, but I blew two activations and sent the turn back to the Dwarfs.  Mike decides he can't go wrong with his Quality 2+ leader and rolls three dice.  But he gets snake eyes and one success!  The turn comes back to me after the leader makes move to a better position.  So even a "sure thing" Q2 model has its risks.  Feeling lucky, I activate the Orc in combat and the Orc Slayer takes his head.  First blood and it's greenskins!  Due to poor rolling and getting out of leadership range, my Orcs start to string out.  Here's what it looked like for me at this point.
That Shaman and the night goblin archer were trying to "one-two punch" a kill on the crossbows.  This is done by first transfixing the model with magic and then shooting it with archer (or vice versa... they both had the same stats so it didn't matter).  A transfixed model is treated like a knocked down model.  So any combat defeat or successful ranged attack would kill it.  But I wasn't getting too far with that.

Now it comes down to the big scrum in the middle where the game will be decided.  Mike had been holding back his Dwarfs, but was now bringing them up.  The warriors become Q2 when in range of their leader.  So they could do some serious damage.  I form up a line and the dwarfs engage.  Rather than write up the outcome, here's a before and after set of pictures.

The Orcs were demolished!  My Orc leader managed to kill the Orc slayer dwarf.  But otherwise Orcs got wiped out after a few rounds.  Thankfully the Goblins were all far back.  So the slow moving Dwarfs would have to walk up to them while I took arrow shots.  The Orc leader in the middle took a serious beating.  He has the "tough" special rule.  This basically trades his quality for wounds, so every time he is "killed" he actually lowers his quality.  Once he hits quality 7 he dies.  It took some fighting but he died!

The leader special rule is essential for low quality troops like Orcs and Goblins.  But part of the special rule is that when the leader dies, all remaining models take morale checks.  This was a doubly bad thing for me, as the Leader's death was also the 50% break point for my force as well.  So models would take two tests.  I didn't have to do that, as most models ran off the board when they saw their mighty war boss finally stagger and fall under the angry dwarven axes.  Only a goblin and the shaman remained, and they probably wouldn't last another test.  We called it at that point with a major victory for the Dwarfs.  They protected the village from the Orc invaders!

This was just such a fun and quick game.  It took us about an hour to play, even with all the casual talking that fills up most of that time.  If we'd been playing a campaign or linked series, I could've checked to see which of my models lived, were wounded, or taken captive.  But it was our first "real game" and just wanted to see how it played.

So it held up as I expected.  The rules play well, the two stats augmented with special rules make for well rounded troops.  One thing we noticed is that the points system is a little bit "fudged."  By that I mean my Orcs cost nearly as much as the Dwarfs.  However, Dwarf quality and combat were better.  This is significant because it makes it harder for me to double their combat rolls for a kill.  I should've had more models or better stats to make up for the similar point costs.  I guess if you are playing with friends, just don't be a douche bag and select a power army.  You could easily do that and get something way over powered for the points.  But this is not a tournament game, and so should not be a problem with friends.

I can't say enough good things about this rules set.  I was really able to get involved from the start and play out a skirmish encounter with hardly any referral back to rules.  Not that it's perfectly clear rules.  In fact, the book organization needs a lot of work.  But for most of what you want to do, the basic rules and quick reference guide has all of it handy.  I will definitely be playing more of this game.  I'm planning some lists specifically for it.  So watch for more on that front in the future.

Saturday, July 9, 2011

The Coolest Fantasy Skirmish Game That You Never Heard Of Before

I used to consider Lord of the Rings Strategy Battle Game as the best skirmish fantasy game I had ever played.  But over the years every game has become 600+ points with as many models crammed into your list as you can possibly get.  My Corsair army has more models than my 40K Space Marines and just about as many as my planned Tau army.  Players in both casual and tournament games are generally trying to get as close to the maximum model count of 75 as possible.  In short, it's still the best game I ever played.  But it's not skirmish and hasn't been for a long time.  At least not in my opinion (which I'm sure the world disagrees with, by the way).

So I went searching for a fantasy skirmish game to scratch that itch.  It didn't take long to find Song of Blades and Heroes (SBH) by Ganesha Games.  I could really end this post now with me just telling you to go spend the $8 for the PDF and get this game.  You won't regret it.  The game is awesome, and once you play it through a few times you realize what looked like a light and breezy game has a lot of meat to it.

But I'm in the mood to write, lucky for you.  Let me introduce the game in more depth, and see if I can't convince you to check it out.  Incoming wall of text!

First, it's a skirmish game.  Hooray for not needing to buy 50+ models before you can "really play" the game.  You use whatever models you have on hand.  That was a huge selling point for me.  I have a lot of WHFB models gathering dust.  Also, I can now buy all those delicious Reaper models that I've wanted, not to mention get some use out of my Warmachine/Hordes stuff.  My only complaint is the mish-mash of square and round bases.  Can't have it all, I guess.
 
The overall game structure feels a little like Mordheim mixed with a little Lord of the Rings, plus some standard miniature games rules thrown in.  The system is very simple and easy to learn.  Best of all, there are no charts to consult or stupid markers to put next to models.  (I hate that marker shit... put a marker to show retreating, put a marker to show a charge, put a marker to show that there's a marker next to the model.....)


You build your warband to a 300 pt level, which will get you about 8 - 12 models.  You can do more if you want to.  But wasn't I just complaining about model bloat in LotR?  I've gone up to 400 pts with still less than 20 models.  You allocate 1/3 of your points to "personalities" that are models with certain rules.  The remainder go to your regular guys.  You don't need a leader per se, which is nice.

If you're into models with heavy stat lines, look somewhere else.  All models have only two stats, Quality and Combat.  That's all you need.  The models are then modified by special rules, of which they are many. Those two stats with the special rules make SBH easy to learn and play.  Believe it or not, the two stats still embody the stereotypes you expect for certain fantasy races.  For example, Dwarfs are rock hard and brave while Orcs are still numerous and run off when things go bad.  That all works with two numbers.

The game itself moves quickly and is based on activations.  You roll from 1-3 dice per model.  Compare the result to your quality score and anything matching or exceeding the number is a success.  You can take one action per success.  At first I thought I'd hate this aspect, but have found that it's really the heart of the game and ups the strategy factor by quite a bit.  In fact, I wish other games had this.  The twist is, any time you fail two activation rolls, you will pass your turn back to your opponent.  If you rolled three dice, got two failures and one success, you still take your one action.  But then the turn goes back to your opponent even if that was your first model activation.  So the decisions you make are meaningful and will alter the game.  If you have a a 5+ quality model (you must roll 5 or better on a d6 to pass) then you better think twice before rolling for two activations.  But what if you want to move and attack a juicy target that you know you could crush?  When do you activate that model and will you roll two or more dice?  (HINT: Always roll 3 dice on the last model you activate, since two failures don't mean anything at that point.)

As I mentioned there are a slew of special rules.  Despite the number of rules, they are easy to understand and memorize.  Many are old gaming stand-bys like Hatred, Terror, Fearless, etc.  Some were harder to understand, like Drain and Poison.  But after a second reading they were easy to get.  Special rules can make each model unique, or can define the character of a type of troop.  The rules aren't always beneficial (like Coward or Greedy), and negative special rules lower the points cost of the model to compensate.

Combat is fast, but not overly deadly in one-on-ones.  That's actually good, since with 10 models a side deadly combat would end the game really fast.  Basically, you roll off and add in combat scores plus other modifiers.  If I double your score, you are killed.  If I triple your score, you die a gruesome death and everyone around takes a morale check.  If I just win but don't kill, you either are knocked down or pushed back (recoiled, as they call it).  The key is to get models knocked down or "transfixed" with magic.  You can kill models in these conditions just by beating them in combat, no need to double a score.

It's time to bring this post home with an old fashioned Pros and Cons analysis.

Pros:
  • Skirmish based, play with any fantasy models you have
  • Simple rules that encompass just about everything.  You only need three dice and a tape measure.
  • Price:  Pay $8 for the main rules and bring your own background fluff.  You've got a full blown game in hand for about the price of a fast food lunch.
  • Tactical and strategic depth of play
  • Lots of expansions available to add more to the game, also low priced or available as a bundle.
  • Strong narrative component:  This game just begs you to create your own narrative for your warband and it's battles.  The campaign expansion book takes that home nicely.
  • Design your own model stats and points with a free Excel worksheet.  Now that six armed demoness sitting on my table will have a gaming purpose.
  • Adaptable to historical games.
  • Highly solo friendly!
Cons:
  • Additional rules, rosters, and FAQs are spread out over the expansions. Looking up stuff is sort of ridiculous like that.
  • You move in a straight line always.  So taking a corner will cost two activations.  I know the rules are trying to be simple, but come on!
  • Minor complaint: gear doesn't seem to matter too much.  It's supposedly figured into the models quality and combat scores.  But I'd like for a massive battle axe to count for something more!  (I was happy when one of the expansions introduced the Heavy Armor special rule.  I'd like more of that.)
  • Potential to "game the system" and create unbalanced lists.  You just have to agree with your opponent on what is fair, otherwise it could be a power gamer's paradise.
  • No one is going to play this game with you.  "Their game" is so much better and SBH is too blah, blah, blah  (I'm sure they'll find something less than perfect to bitch about.)
So in my opinion there are many pros and not so many cons.  Also, there are three expansions that you really should get to fully enjoy the game. Ganesha Games is coming out with a bajillion different games based on this system.  They're planning Historical Skirmish for ancients.  They already have Napoleonic skirmish rules that seem well received.  I'm waiting for their Flying Lead rules for modern skirmish to come out with the WWII supplement.  There's just a lot to this company and I'm pretty excited about it.

I'll put up a battle rep on one of my solo games.  That might help illustrate the rules better.  If you've read this far, let me know.  I often wonder if anyone plows through all of this verbiage.  Thanks for reading!